- Roblox Insurance Scam Simulator Wiki
- Zombie Killing Simulator Roblox
- Roblox Insurance Scam Simulator Script
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Now you can see that I already have a command that will kill the play that executed it. But how can I kill a different player by specifying the player's name after the 'kill/'? This command script might look too long or not too pro, but atleast I know and understand what it does. This page contains Roblox cheats list for PC version. Now we have 319 cheats in our list, which includes 265 cheats codes, 11 passwords, 5 unlockables, 2 easter eggs, 17 glitches, 19 secrets. We hope information that you'll find at this page help you in playing Roblox on PC platform.
©2021 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. And other countries. Roblox mod apk download for android. https://cleverls993.weebly.com/roblox-fly-hacks-2019.html. List of Available Admin Commands in Roblox. https://cleverls993.weebly.com/how-to-get-free-songs-in-roblox.html. You can access admin commands by typing “:cmds.” into your chatbox. Here is a list of some of the most used admin commands you can try in your Roblox games: Fire – Starts a fire. Unfire – Stops the fire. Jump – Makes your character jump. Kill – Kills the player.
Apr 30th, 2017
Roblox Insurance Scam Simulator Wiki
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Zombie Killing Simulator Roblox
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Roblox Insurance Scam Simulator Script
- local Settings = { --These are the settings, change them however you like
- GunName = 'MLG'; --This is the name that will be displayed on the Tool
- Description = 'GET NOSCOPED!'; --This will be the text that is displayed above the tool when the mouse is hovering over it
- GunType = { --[[These are the 4 gun types you can have. Set whichever ones you want to true. (NOTE: Semi and Auto can't both be
- Semi = false; --Set this true if you want the gun to be semi-automatic. (Pistols, Snipers, etc)
- Auto = true; --Set this true if you want the gun to be fully automatic. (Assault Rifles, Submachine guns, machine guns, etc)
- Burst = false; --Set this true if you want the gun to be burst fire. (Battle rifles, assault rifles, etc)
- Shot = false; --Set this true if you want the gun to be a shotgun. (NOTE: Shot and auto can both be true)
- BurstAmount = 3; --This is how many bullets will be fired in one burst (if Burst is true)
- BurstTime = 0.2; --This is how long it takes for a burst to complete
- BurstWait = 0.1; --This is how much time you have to wait before you can fire another burst
- ShotAmount = 5; --This is how many bullets will be fired in one shot (if Shot is true)
- FakeArmTransparency = 0.4; --This is the transparency of the fake arms
- FakeArmThickness = 0.7; --This is the thickness of the fake arms in studs
- PlayerAnimations = true; --This is whether or not the player will have custom animations
- AimAnimation = true; --This is whether or not there is an animation for aiming down the sights
- ReloadAnimation = true; --This is whether or not there is an animation for reloading
- StanceAnimation = true; --This is whether or not there is an animation for changing stance
- AimSpeed = 0.15; --This is how long the gun will take to fully aim down the sights
- MaxZoom = 40; --This is the FOV that the Camera will have when the gun is fully aimed down
- HoldMouseOrKeyToADS = true; --This is whether or not you have to hold the right mouse or the ADS key to ADS
- FireRate = 700; --This is how many bullets per minute the gun will fire
- BulletRange = 1000; --This is how far the bullet will travel before it is no longer effective
- InstantHit = false; --[[This is whether or not the bullet will hit a target instantly. If it is false, the bullet will travel at a
- BulletVelocity = 2400; --This is how fast the bullet will travel in studs per second
- Damage = 90; --This is the base damage. That means that this is the least amount of damage that will be inflicted
- Multipliers = { --[[These are the damage multipliers. There's a spread of +0.1. That means that if the multiplier is 1, the actual
- Chest = 1; --This is what the damage will be multiplied by if the bullet hits the chest
- Head = 1.5; --This is what the damage will be multiplied by if the bullet hits the head or a hat
- Limbs = 1; --This is what the damage will be multiplied by if the bullet hits a limb (Arms or legs)
- AllowFriendlyFire = false; --This is whether or not you can damage teammates
- CanDamageNPCs = true; --This is whether or not you can damage NPC's (Zombies, fake players, anything with a humanoid)
- CanKnife = true; --This is whether or not you can knife
- KnifeMeshId = 'http://www.roblox.com/asset/?id=121944778'; --This is the Mesh of the knife
- KnifeTextureId = 'http://www.roblox.com/asset/?id=121944805'; --This is the Texture of the knife
- KnifeCooldown = 0.5; --This is how long you have to wait before you can knife again
- BulletTrail = true; --This is whether or not there will be a trail behind the bullet
- TrailColor = BrickColor.new('Black'); --This is the color of the bullet trail
- TrailTransparency = 0.6; --This is the transparency of the trail
- TrailVisibleTime = 0.5; --This is how long the trail will be visible for
- TrailDisappearTime = 0.5; --This is how long it will take for the trail to disappear
- BulletHoles = true; --This is whether or not bullet holes will appear where you shot
- BulletHoleTexture = 'http://www.roblox.com/asset/?id=64291961'; --This is the texture of the bullet hole
- BulletHoleSize = 0.5; --This is how big the bullet hole will be in studs
- BulletHoleVisibleTime = 3; --This is how long the bullet hole will be visible for
- BulletHoleDisappearTime = 1; --This is how long it will take for the bullet hole to disappear
- Penetration =33;--[[This is how many studs a bullet can penetrate into a wall. So if penetration is 2 and the wall is 3 studs
- thick, the bullet won't come out the other side]]
- Recoil = {
- Aimed = 0.5; --This is the recoil the gun will have when the gun is aimed down
- Hipfire = 1.5; --This is the recoil the gun will have when the gun is fired from the hip
- Spread = { --[[This spread values are how many degrees offset / 20 the bullets from the center the bullets will travel. So a spread
- of 20 would mean that the bullet's max spread in any direction is 1 degree from the center]]
- Aimed = 0; --This is the spread when the gun is aimed down. it isn't affected by the multiplier.
- Hipfire = 20; --This is the base spread when the gun is fired from the hip
- Max = 40; --This is the highest the spread can be when fired
- Multiplier = 1.1; --This is how much the spread will be multiplied by when fired. It only affects the Hipfire spread
- Walking = 30; --This is the spread while walking. It isn't affected by the multiplier
- ReloadTime = 1.5; --This is how long it takes to reload the gun
- AutoReload = true; --This is whether or not the gun will reload automatically when the ammo reaches 0
- SprintTime = 7; --This is the maximum time you can sprint
- StaminaCoolTime = 4; --This is how long it takes for your stamina to fully recharge
- DolphinDive = true; --This is whether or not you can dolphin dive (Run and crouch at the same time to dive)
- DiveRechargeTime = 1; --This is how long you have to wait till you can dive or run again after you've dived
- CanChangeStance = true; --This is whether or not you can change stance. That means whether or not you can crouch or go prone
- StanceChangeSpeed = 0.25; --This is how quickly you change stance
- StandOnDeselect = true; --This is whether or not you stand up when you deselect the tool
- BaseWalkSpeed = 16; --This is the base walkspeed
- SprintSpeed = 30; --This is the walkspeed when you're sprinting
- AimedWalkSpeed = 10; --[[This is the base walkspeed when the gun is aimed down. If you crouch or go prone, the speed will change
- based on the AimedWalkSpeed to BaseWalkSpeed ratio]]
- CrouchWalkSpeed = 7; --This is the walkspeed when you're crouched
- ProneWalkSpeed = 4; --This is the walkspeed when you're prone
- --NOTE: For extra keys, go here: http://wiki.roblox.com/index.php?title=Taking_keyboard_input
- LowerStanceKey = 'c'; --This is the key you press to lower your stance (Stand > Crouch > Prone)
- RaiseStanceKey = 'x'; --This is the key you press to raise your stance (Prone > Crouch > Stand)
- ReloadKey = 'r'; --This is the key you press to reload
- SprintKey = string.char(48); --This is the key you press to sprint
- KnifeKey = 'f'; --This is the key you press to knife
- ADSKey = 'q'; --This is the key you press to ADS. If you want ADS to just be right mouse, then make this key '
- }
- return Settings